Scrum.org PSPO III Certification Exam Syllabus

PSPO III dumps PDF, Scrum.org PSPO III Braindumps, free PSPO 3 dumps, Professional Scrum Product Owner dumps free downloadTo achieve the professional designation of Scrum.org Professional Scrum Product Owner III from the Scrum.org, candidates must clear the PSPO III Exam with the minimum cut-off score. For those who wish to pass the Scrum.org Professional Scrum Product Owner certification exam with good percentage, please take a look at the following reference document detailing what should be included in Scrum.org PSPO 3 Exam preparation.

The Scrum.org PSPO III Exam Summary, Body of Knowledge (BOK), Sample Question Bank and Practice Exam provide the basis for the real Scrum.org Certified Professional Scrum Product Owner III (PSPO III) exam. We have designed these resources to help you get ready to take Scrum.org Professional Scrum Product Owner III (PSPO III) exam. If you have made the decision to become a certified professional, we suggest you take authorized training and prepare with our online premium Scrum.org Professional Scrum Product Owner Practice Exam to achieve the best result.

Scrum.org PSPO III Exam Summary:

Exam Name Scrum.org Professional Scrum Product Owner III
Exam Code PSPO III
Exam Fee USD $500
Exam Duration 150 Minutes
Number of Questions 24
Passing Score Pass/Did Not Pass
Format Multiple Choice Questions
Books / Trainings Professional Scrum Product Owner
Professional Scrum Product Owner - Advanced
Schedule Exam Start Assessment
Sample Questions Scrum.org PSPO 3 Exam Sample Questions and Answers
Practice Exam Scrum.org Certified Professional Scrum Product Owner III (PSPO III) Practice Test

Scrum.org Professional Scrum Product Owner Syllabus Topics:

Topic Details
Understanding and Applying the Scrum Framework Empiricism
  • In Scrum, empiricism refers to the idea that solving complex problems, or doing complex work, can only be done using an exploratory process rather than relying on predetermined plans. Learn about empiricism and complex work. Explore why trust is important for empiricism to thrive.

Scrum Values

  • For agility to thrive, the culture of the organization must support the fundamental concepts of agility. The Scrum Values - Focus, Respect, Openness, Commitment, and Courage - create an environment where empiricism, self-management and continual improvement are more successful.

Scrum Team

  • The Scrum Team is a small unit of professionals focused on attaining the Product Goal. Scrum Teams consist of a Product Owner, Scrum Master and Developers. Each has a clear set of accountabilities. Learn more about the Scrum Team, accountabilities, responsibilities and why these aren’t called “roles.”

Events

  • The five Scrum Events provide regular opportunities for enacting the Scrum pillars of Inspection, Adaptation and Transparency. In addition, they help teams keep aligned with the Sprint and Product Goals, improve Developer productivity, remove impediments and reduce the need to schedule too many additional meetings.

Artifacts

  • In archeology, an artifact is an object of cultural significance. In medicine, artifacts are something not normally present, or unexpected. In Scrum, our use of the word “artifact” is closer to the way software developers use it: important information needed during the development of a product.

Done

  • The Definition of Done describes the quality standards for the Increment. Learn why getting to Done is so important, what undone work is, if it’s okay to show work that isn’t done to stakeholders, can you present undone work at the Sprint Review and what’s the difference between the DoD and Definition of Ready or acceptance criteria.

Scaling

  • Scrum is designed to work at the team, product, and organization level. The practitioner will be able to apply Scrum in increasing levels of complexity and scale. They will be able to demonstrate when to scale and when not to scale and appreciate scaling practices and complementary frameworks that help organizations scale Scrum. The ultimate level of proficiency within this Focus Area is the ability to know what, and what not, to compromise in pursuit of a scaling approach by understanding the trade-offs and benefits of particular concepts and practices. Ultimately, the practitioner will demonstrate that they can scale Scrum and still keep its essential qualities of empiricism, self-organization, and continuous improvement. The practitioner should also be able to demonstrate the results of good scaling practices from both an organization and business perspective.
Developing People and Teams Self-Managing Teams
  • The best way to support a team working on complex problems is to give them the space to determine how to do their work, rather than directing them. Learn about self-managing teams and their characteristics. Explore some myths and misunderstandings about self-management.

Leadership Styles

  • The ways that leaders present themselves and interact with their colleagues can either support agility, or defeat it. Learn the difference between leaders and managers and the traits of an agile leadership style. Explore why we speak more about agile leadership and not servant leadership.

Facilitation

  • Facilitation can be used to lead people toward agreed-upon objectives in a manner that encourages participation, ownership and creativity by all involved. Learn about the principles of facilitation, skills and traits of a facilitator, how to facilitate diverse perspectives and explore some facilitation techniques for the Scrum Events.

Coaching

  • The coach’s job is to be a process expert, enabling those they are coaching to achieve their goals using skills such as developmental conversations, active listening and asking thought-provoking questions. Learn a few of the coaching principles, traits and skills of a coach, and why coaching is beneficial for Scrum Teams.

Teaching

  • Anyone can act as a teacher, helping your colleagues obtain new knowledge or learn new skills. However, if you want to become a very effective teacher, it’s best if you learn a few of the principles of the teaching profession, the skills and traits of a teacher and when teaching can be helpful for a Scrum Team.

Mentoring

  • Mentoring is a mutually beneficial relationship in which a mentor provides guidance to a mentee to help the mentee reach their goals. It’s often confused with coaching. Learn why mentoring is beneficial for Scrum Team, mentoring principles, skills and traits of a mentor as well as the traits of a mentee.
Managing Products with Agility Forecasting and Release Planning
  • Complex problems and the application of an empirical process requires a specific way of planning, estimating, and forecasting. Practitioners should be able to apply agile forecasting and release planning techniques, and understand the value of different approaches. They should understand which approaches work better in different situations. They should also understand how releases should be planned while dealing with complexity, dependencies, and value creation.

Product Vision

  • The product vision defines the purpose that the product aspires to fulfill. It is defined by the value that the product strives to deliver. Practitioners should be able to describe what a product vision is and what techniques should be employed to both build a vision and make it transparent. They should also understand how to use a product vision to drive strategy and execution, and how to build a vision that motivates, communicates, and provides constraints for delivery.

Product Value

  • The ultimate goal is to deliver value to the customer and stakeholders. But value is complex, made up of long-term and short-term impact, internal and external value, and indirect and direct value. The practitioner should be able to understand how to define value for context, and apply it to the work they and the team do. They should be able to manage others' understanding of value and apply different techniques and practices for defining, communicating and measuring value. They should understand the connection between value and empirical process, and how value should be the driving factor of the Product Goal.

Product Backlog Management

  • The Product Backlog is a key artifact within Scrum. It is an ordered list that describes what is needed in the product. The Product Backlog provides transparency into what is happening to the product for the team, organization, and stakeholders. The practitioner should be able to describe what a Product Backlog is and apply a variety of techniques for managing the backlog. They should also understand how to make the Product Backlog transparent and how to manage stakeholder expectations associated with the backlog.

Business Strategy

  • A product lives within the context of a business strategy. That strategy describes how the Product Vision will be executed in a broader context. A practitioner will understand techniques for exposing business strategy and show how it drives the product. They will understand approaches, such as Lean Startup and Design Thinking, and how those affect the flow of ideas from strategy to execution. They will understand how an empirical process affects the execution and feedback of a strategy.

Stakeholders and Customers

  • Effectively working with stakeholders and customers is a key skill for everyone on the Scrum Team. Scrum changes the nature of the interactions, encouraging more frequent collaboration and more open dialogue. The practitioner will understand the implication moving to an Agile approach will have to their stakeholders and customers and also become familiar with practices and stances that will help them work and collaborate in a more agile way.
Evolving the Agile Organization Organizational Design and Culture
  • Traditional organizations are often structured around Taylorism and mass production concepts in response to simple problems. Complex problems require a different way of organizing. This Focus Area describes the fundamental differences of an agile organization; namely its structure, culture, and design. A practitioner will understand what an agile enterprise looks like and approaches for implementing the agile enterprise in a traditional organization. They will understand how to balance the needs for agility with the existing reality of traditional organizational structures.

Portfolio Planning

  • For many large organizations, work is being undertaken in the context of a broader portfolio. That portfolio could be a product, system, value stream, supply chain, or even a program. This Focus Area describes what agile portfolio planning looks like; its characteristics, principles, and associated practices. The Practitioner will understand why agile portfolio planning must be different than traditional portfolio planning in order to deal with complex products and systems. They will also understand how to apply these ideas to their portfolio. Practitioners will understand the challenges of managing complex dependencies and the choices that need to be made, while ensuring that team agility is not broken, to serve the needs of the larger organization.

Evidence-Based Management

  • A fundamental element of Scrum is empirical process; the idea that complex problems require real experience to effectively plan and deliver value. Evidence-Based Management (EBM) is a set of ideas and practices that describe broad measurement areas used to provide an effective, empirical, and value-based approach to any product. This Focus Area describes what EBM is and how to apply it to any product. The practitioner will understand what EBM is, as well as the practices that comprise it, and how to use EBM to enable a business-driven, value-based empirical process.

Both Scrum.org and veterans who’ve earned multiple certifications maintain that the best preparation for a Scrum.org PSPO III professional certification exam is practical experience, hands-on training and practice exam. This is the most effective way to gain in-depth understanding of Scrum.org PSPO 3 concepts. When you understand techniques, it helps you retain Scrum.org Professional Scrum Product Owner knowledge and recall that when needed.

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